The "Speed" refers to the distance you have to press the key before it reaches the Switch's actuation point where it registers a keypress. Please note that this is in no way related to input lag. There's a new type of switch called "Cherry MX Speed" which is specified to be roughly 40% faster than the other switches. This doesn't necessarily mean this type of switch suits everbody, but it does possess desirable qualites. They are very light to the touch don't have any tactile bump during the keypress. The switch most suited for fighting games is the one commonly labeled as "Cherry MX Red". Mechanical switches comes in different variations. Premium keyboards rarely suffers from ghosting issues, and they often sport mechanical switches as opposed to membranes. If the wiring of your keyboard checks out, the next thing you'd want to look over is the The in-game macros for Faultess Defense and Roman Cancels can be very helpful. While Ghosting issues might prove detrimental to your preferred key layout at first, you may be able to find key combinations that works. Or pressyour arm across the keys - should make a nice, big, green blob. Try simulating yourself playing a game, and be on the lookout for any key not lightning up when pressed during a certain combination. Please see This Microsoft Page [for a detailed explanation on Ghosting and a tool for Testing whether or not your Keyboard suffers from it. Simply put: your keyboard can only manage a small number of keys pressed down simultaneously. Hardware The most crude of banes when it comes to playing games on a Keyboard is the hardware limitation known as "Ghosting". Fortunately, Guilty Gear does not have any moves requiring these input motions.ģ. While they are significantly harder, 360s and even 720s are very doable in neutral provided you are up for the task. There's a misconception that certain inputs are "impossible" or at very least "unfeasable" to pull off - but this is completely false. When it comes to moves requiring a Half-Circle and one additional direction, like the ones commonly seen many Overdrives - the game doesn't require you to hit either of the diagonals. You can miss one of the diagonals for these moves and the game will still accept the inputs and execute the move. Guilty Gear features a very lenient input interpreter. This is a simple and smooth motion with an analogue joystick - but those who've played fighting games with the D-pad know the frustration of throwing a normal instead of that critical move. An example is the standard "Fireball Motion", requiring the player to hit "Down > Down-forward > Forward + Button". Novice keyboard players often find themselves struggling with pulling off clean Directionals for executing special moves. More on this topic in the "Configurations / Keybindings" section. Everyone hates the accidental pause or menu flash. Guilty Gear's control scheme sits neatly with these kinds of layouts, often having comfortable one-finger-per-button options and plenty of accessible(and not!) keys for your in-game macros and menu keys. They were specifically designed for fighting games, and their layout is easy to mimic on the majority of keyboards. Keyboards are not so different from a type of premium input devices called Hitboxes. Keyboards work for fighting games - they really do. Some people can't stand playing on keyboards, and some have grown so accustomed they find it hard to stop. Keyboard Viabilty "Keyboards suck lmao" - Some Dude, whenever Whichever one you may be, hopefully you can find something of use in the following sections.Ģ. A few of you might've already played dozens of titles over numerous hours with configurations at least as intricate as a fighting game, while some are only familiar with the Arrow Keys or the just as intuitive "WASD" encountered in many genres such as First Person Shooters. What's left for some is to modestly use the trusty keyboard just lying in front of them. Whether it be compatibility issues, lack of purchase opportunities, or simply a disdain for gamepad controllers. For fighting games, however - it's very common for serious players to equip themselves with dedicated input devices such as Fightsticks or Fightpads.īut not everyone have these options when it comes to PC. IntroductionTo enjoy a game fully, it's important that you find yourself paying more attention to what's going on, well - on the screen! Much rather than what's going on in front of it.Ī lot of people have at least some experience playing games with Gamepads, and using the joystick or D-pad is so intuitive that it has become almost second nature.
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