![]() ![]() I'm a long-time drafter for almost 20 years and it's my main way of playing MtG (nowadays only Arena).Įdit: If someone disagrees (based on the downvote(s)), I wish they would say what's wrong with the advice and we can have a discussion. I made a video for beginner level drafting stuff in January. ![]() Five six-drops would be bad in most draft environments. And then the more expensive the cards get, the fewer you want to play them. Try to have at least 5 two-mana plays, ideally more. You need a good mana curve, especially creature-wise because you can deploy them no matter what the opponent is doing. ![]() Ramp spells, card draw, equipment, utility artifacts and enchantments, all these are fine in small quantities but out of your 23 nonland cards you want to have around 17+ to fall in the category of directly affecting the board state without help from other cards. The majority of the cards in a deck should be ones that affect the board state: Creatures and removal. Play 40 cards and those should include 17+-1 lands. The ways to enable splashing vary from set to set. And when splashing, you want to have things like Evolving Wilds or treasure production. If a deck has a third color, it should be a splash of 2-3 cards that are very good also late in the game, because you can't guarantee to draw the mana producer for the splash early. Playing three colors with roughly even split is going to be bad for your mana. You rarely get a monocolor deck because but if a color is super open, sure why not. The very basics that apply for most limited environments: ![]()
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